> For the complete documentation index, see [llms.txt](https://secondwavedigitaltheatre.gitbook.io/flinders-phd-research-project/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://secondwavedigitaltheatre.gitbook.io/flinders-phd-research-project/tools-required/software/out-of-the-box-vr-worlds.md).

# 'Out-of-the-Box' VR Worlds

<figure><img src="/files/wY8FqJPBmw1DOr5GGa7u" alt="" width="298"><figcaption></figcaption></figure>

You may also consider software that has existing assets which can be modified, like VRChat, Horizon Worlds, or Roblox. A good example is [Shakespeare in Fallout 76](/flinders-phd-research-project/spotlights/platforms/videogame-platforms-as-social-spaces.md), which used Bethesda's game options to generate/design their assets (set, props, costumes, avatars) and perform.

Videogames and VR social environments since Second Life have been used to create virtual performances, and some programs offer pre-build theatre building or stage [*assets*](https://vpglossary.com/vpglossary/digital-asset/) that can be used without many modifications. For example, in 2020, [Brendan Bradley](/flinders-phd-research-project/appendices/research-participant-information/interviewees/brendan-bradley.md) developed a program called FutureStages using Mozilla Hubs; the environment could be set up as either a traditional proscenium or a blackbox theatre, and Bradley noted that several universities and theatre makers used the program in the first two years of the pandemic.
