Full Bibliography
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Artaud, A. (2010). The theatre and its double. OneWorld Classics.
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Aucoin, D. (2022, June 16). With โThe orchard,โ the Arlekin players return Chekhov to the digital frontier. The Boston Globe. https://www.bostonglobe.com/2022/06/16/arts/with-orchard-arlekin-players-return-chekhov-digital-frontier
The Audience Agency Group. 2020. "Digital Engagement". Evidence & Insights. London. https://www.theaudienceagency.org/evidence/digital.
The Audience Agency Group. 2021. "Digital Hybridity". Evidence & Insights. London: The Audience Agency Group. https://www.theaudienceagency.org/evidence/covid-19-cultural-participation-monitor/digital-hybridity
Augรฉ, M. (2009). Non-places: Introduction to an anthropology of Supermodernity (J. Howe, Trans.). Verso.
Auslander, P. (2002). Liveness: Performance in a mediatized culture (2nd ed.). Routledge.
Ausley, C. (2020, December 15). Seattle company launches holiday dinner theater in a box. Seattle PI. https://www.seattlepi.com/lifestyle/food/article/nordo-launches-holiday-dinner-theater-in-a-box-15803156.php
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Baik, Youngju. 2015. "The Mediality Of Live Cinema Theatre -Katie Mitchell's Stage Constructs-". The Journal Of The Korea Contents Association 15 (11): 27-40. doi:10.5392/jkca.2015.15.11.027.
Barnett, T. (2022). 'Covid-19. In M. Reason, L. Conner, K. Johanson, & B. Walmsley (Eds.), Routledge companion to audiences and the performing arts. Routledge.
Bay-Cheng, Sarah, Jennifer Parker-Starbuck, and David Z Saltz. 2015. Performance And Media: Taxonomies For A Changing Field. University of Michigan.
Bay-Cheng, S. (2022). โThe Unofficial Bridgerton Musicalโ as TikTok Grammy-winning sensation: Is the future of musical theatre online?โ; The Conversation, https://theconversation.com/the-unofficial-bridgerton-musical-as-tiktok-grammy-winning-sensation-is-the-future-of-musical-theatre-online-181776
Bay-Cheng, S. (2023). Digital performance and its discontents (or, problems of presence in pandemic performance). Theatre Research International, 48(1), 9-23. https://doi.org/10.1017/s0307883322000372.
Bay-Cheng, S. (2024, September 12). TIFF 2024: For Gen Zs and beyond, cinema is about authentic live experience. The Conversation. https://theconversation.com/tiff-2024-for-gen-zs-and-beyond-cinema-is-about-authentic-live-experience-238932
Benford, Steve, and Gabriella Giannachi. 2011. Performing Mixed Reality. Cambridge, Mass.: MIT Press.
Bennett, Naomi P. โTelematic connections: sensing, feeling, being in space togetherโ, p. 250. September 2020; International Journal of Performance Arts and Digital Media 16(3):245-268; DOI:10.1080/14794713.2020.1827531.
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Blake, Bill, and Matt Adams. 2014. Theatre & The Digital. London: Red Globe Press.
Blanco Jessen, Constanza. (2021). โPerformative game or theatre gamification? What a gameformance is and why interactive theatre should be interested in it.โ Autonomous University of Barcelona, 46. 2021.
Boal, Augusto. (2008). โPreface to the 2008 Editionโ. Theatre of the Oppressed. 2008. Pluto Classics.
Boddington, G. (2012). Woven Bodies, Woven Cultures. In S. Broadhurst & J. Machon (Eds.), Identity, performance and technology: Practices of empowerment, embodiment and Technicity (Location 1472-1491). Palgrave Macmillan.
Boffone, Trevor. (2022). โTheatre is TikTok, TikTok is Theatreโ, Theatre History Studies 41, 41-48. https://doi.org/10.1353/ths.2022.0028.
Bolter, Jay David, and Richard Grusin. 2003. Remediation. Cambridge, Mass: MIT Press.
Borgstrom, T., Haritan, E., Wilson, R., Abada, D., Dauman, A., Chandra, R., Mielo, O., Cruse, C., & Nohl, A. (2009). System prototypes. Proceedings of the 46th Annual Design Automation Conference. https://doi.org/10.1145/1629911.1629913.
Bowler, H. (2022, January 17). How the metaverse is blurring the lines between TV, theater and gaming. The Drum. https://www.thedrum.com/news/2022/01/17/how-the-metaverse-blurring-the-lines-between-tv-theater-and-gaming
Briscoe, R. (2021, January 29). Convenience culture and exclusive events. Fast Familiar Workroom. https://workroom.fastfamiliar.com/convenience-culture-and-exclusive-events/.
Broadhurst, Susan. 2002. โBlue Bloodshot Flowers: interaction, reaction and performance,โ Digital Creativity, 13:3, 157-163, DOI: 10.1076/digc.13.3.157.7340.
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Burton, D. (2024, May 1). Actors lose out in self-taped auditions. ArtsHub Australia. https://www.artshub.com.au/news/features/actors-lose-out-in-self-taped-auditions-2719946/.
Bye, Kent. (2021). โ#1015: Blending Immersive Theater with Social VR & VRChat Worldbuilding with โWelcome to Respiteโโ; Voices of VR; https://voicesofvr.com/1015-blending-immersive-theater-with-social-vr-vrchat-worldbuilding-with-welcome-to-respite/
Cameron, D., & Carroll, J. (2011). Encoding Liveness: Performance and Real-Time Rendering in Machinima. In H. Lowood & M. Nitsche (Eds.), The Machinima reader. MIT Press.
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Causey, M. (2007). Theatre and performance in digital culture: From simulation to Embeddedness. Routledge.
Chalk, K. (2022, February 23). Virtual reality: The future of theatre? Epigram. https://epigram.org.uk/virtual-reality-the-future-of-theatre/.
Chan-Olmsted, S., & Wang, R. (2020). โUnderstanding podcast users: Consumption motives and behaviors.โ New Media & Society, 24(3), 684-704. https://doi.org/10.1177/1461444820963776.
Chandler, D. (2007). Introduction. In Semiotics: The basics (2nd ed., pp. 1-2). Routledge.
Chapple, F., & Kattenbelt, C. (2006). Intermediality in theatre and performance. Rodopi.
Chemers, Michael Mark. Ghost Light: An Introductory Handbook for Dramaturgy, Southern Illinois University Press, 2010. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/flinders/detail.action?docID=1354461.
Chen, L. (2022). โCurtains, music and stagesโ in Zoom theatre: framing devices in Coneyโs Telephone. International Journal of Performance Arts and Digital Media, 19(1), 27โ39. https://doi.org/10.1080/14794713.2022.2162273.
Clapp, S. (2020, June 21). The future of the arts: โOnline theatre is a skeleton of the thing itselfโ. The Guardian. https://www.theguardian.com/stage/2020/jun/21/the-future-of-the-arts-online-theatre-is-a-skeleton-of-the-thing-itself
Coates, J. (2024, November 29). Thursday 28th November 2024: the 76th etude. etude, (76). https://substack.com/home/post/p-152289874
Cramer, F. (2014). What is โpost-digitalโ? A Peer-Reviewed Journal About, 3(1), 10-24. https://doi.org/10.7146/aprja.v3i1.116068.
Creation Theatre. (2022). โDIGITAL THEATRE: A ROUTE TO SUSTAINABILITYโ; https://creationtheatre.co.uk/wp-content/uploads/2022/01/Digital-Theatre-a-route-to-sustainability.pdf
Creative Australia. (2023). โThe Digital Front Row: Understanding online and digital theatre audiences.โ https://creative.gov.au/wp-content/uploads/2023/12/Understanding-Online-and-Digital-Theatre-Audiences-Report_FA_Tagged.pdf
Creeber, G. (2011). Itโs not TV, itโs online drama: The return of the intimate screen. International Journal of Cultural Studies, 14(6), 591-606. https://doi.org/10.1177/1367877911402589.
Crossley, Mark. 2019. Intermedial Theatre: Principles & Practice: Principles And Practice. London: Palgrave.
โCollage.โ Tate Modern. https://www.tate.org.uk/art/art-terms/c/collage.
Courtois, C., & D'heer, E. (2012). Second screen applications and tablet users. Proceedings of the 10th European Conference on Interactive TV and Video. https://doi.org/10.1145/2325616.2325646.
Cullwell-Block, L. (2024, September 17). McNealโand Robert Downey Jr.'s 'Metahuman digital likeness'โWant to talk about A.I. Playbill. https://playbill.com/article/mcneal-and-robert-downey-jr-s-metahuman-digital-likeness-want-to-talk-about-a-i
Davenport, G., Agamanolis, S., Barry, B., Bradley, B., & Brooks, K. (2000). Synergistic storyscapes and constructionist cinematic sharing. IBM Systems Journal, 39(3.4), 456-469. https://doi.org/10.1147/sj.393.0456.
Dickson, A. (2022, January 21). Augmented Reality Theater Takes a Bow. In Your Kitchen. The New York Times. https://www.nytimes.com/2022/01/21/theater/national-theater-immersive-storytelling-studio-all-kinds-of-limbo.html
Dixon, S. (2007). Digital performance: A history of new media in theater, dance, performance art, and installation. MIT Press.
Dixon, S., & Sermon, P. (2024). Breaking the fifth wall: Creating theatre on a telepresence stage. In P. Aebischer & R. Nicholas (Eds.), Adaptation and resilience in the performing arts: The pandemic and beyond (1st ed., pp. 65-89). Manchester University Press. https://www.manchesterhive.com/display/9781526172426/9781526172426.00002.xml.
Dunbar, Z. (2016). โStanislavskiโs system in musical theatre actor training: anomalies of acting song.โ Stanislavski Studies, 4(1), 64. https://doi.org/10.1080/20567790.2016.1155366.
Eckersall, P., Grehan, H., & Scheer, E. (2017). New media dramaturgy: Performance, media and new-materialism. Springer.
Ensslin, A. (2023). Literary gaming. MIT Press.
Edmonson, C. R. (2023). โContemporary Immersive Theater: The Cult of Ritual Drinking in Sleep No More and The Illuminati Ball.โ In America under the influence: Drinking, culture, and immersive performance (1st ed., p. 129). Routledge.
Endmann, A. & Keรner, D. (2016). User Journey Mapping โ A Method in User Experience Design. i-com, 15(1), 105-110. https://doi.org/10.1515/icom-2016-0010.
Esslin, Martin. (1980). โThe Mind as a Stage-Radio Drama.โ Book-Mediations, Edition1st Edition, Imprint Routledge, eBook ISBN9781003318361.
Fensham, R. (2009). To watch theatre: Essays on genre and corporeality. Peter Lang.
Fewster, Russell & Wood, Denise & Chafer, Joff. (2010). Staging Second Life in Real and Virtual Spaces. Teaching through Multi-User Virtual Environments (pp.217-235). 10.4018/978-1-61692-822-3.ch013.
Freshwater, H. (2017). Theatre and audience. Bloomsbury Publishing.
Friedewald, M., & Raabe, O. (2011). โUbiquitous computing: An overview of technology impacts.โ Telematics and Informatics, 28(2), 55-65. https://doi.org/10.1016/j.tele.2010.09.001.
Fisher, L. (2022). Designing an Interactive Production: A Practical Walkthrough. In W. W. Lewis & S. Bartley (Eds.), Experiential theatres: Praxis-based approaches to training 21st century theatre artists (1st ed., pp. 244-250). Taylor & Francis.
Fisher, M. (2022). The Chaos Machine: The Inside Story of How Social Media Rewired Our Minds and Our World (1st ed.). Little, Brown.
Fisher, Marc and Taylor Telford. (2022). โIs the pandemic over? Pre-covid activities Americans are (and are not) resumingโ. The Washington Post. https://www.washingtonpost.com/business/2022/09/24/is-the-pandemic-over/.
Frissen, V., Lammes, S., de Lange, M., de Mul, J., & Raessens, J. (2015). โHomo ludens 2.0: Play, media, and identity.โ In V. Frissen, S. Lammes, M. de Lange, J. de Mul, & J. Raessens (Eds.), Playful Identities: The Ludification of Digital Media Cultures (pp. 9โ50). Amsterdam University Press. http://www.jstor.org/stable/j.ctt14brqd4.3.
Fuchs, Barbara. Theater of Lockdown: Digital and Distanced Performance in a Time of Pandemic. London: Methuean Drama, 2021.
Gekker, A. (2018). โLetโs not play: Interpassivity as resistance in โLetโs Playโ videos.โ Journal of Gaming and Virtual Worlds, 10(3), 219-242. https://doi.org/10.1386/jgvw.10.3.219_1.
Georgi, C. (2014). Liveness on stage: Intermedial challenges in contemporary British theatre and performance. Walter de Gruyter GmbH & Co KG.
Giannachi, G., Rowland, D., Benford, S., Foster, J., Adams, M., & Chamberlain, A. (2010). Blast Theory's Rider Spoke, its documentation and the making of its replay archive. Contemporary Theatre Review, 20(3), 353-367. https://doi.org/10.1080/10486801.2010.489047.
Giesekam, G. (2018). Staging the screen: The use of film and video in theatre. Bloomsbury Publishing.
Gonzalez, A. (2021). Quarantine Rebellions: Performance Innovation in the Pandemic. In K. A. Hass (Ed.), Being human during COVID. University of Michigan Press.
Gropius, W., & Wensinger, A. S. (1971). The theater of the Bauhaus. Wesleyan University Press.
Grotowski, Jerzy, Eugenio Barba, and Peter Brook. 1991. Towards A Poor Theatre. London: Methuen.
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Hawkins, H. (2024, December 8). Grand theft Hamlet review - intriguing documentary about Shakespeare as multi-player shooter game. The Arts Desk. https://theartsdesk.com/film/grand-theft-hamlet-review-intriguing-documentary-about-shakespeare-multi-player-shooter-game
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Herrera, B. E. (2023, July 11). How do you sustain the Theatregoing habit? (Itโs complicatedโฆ). #TheatreClique from Brian Eugenio Herrera | Substack. https://brianeugenioherrera.substack.com/p/how-do-you-sustain-the-theatregoing.
Highfield, Tim & Harrington, Stephen & Bruns, Axel. (2013). Twitter as a technology for audiencing and fandom. Information. 16. DOI: 10.1080/1369118X.2012.756053.
Home-Cook, G. (2015). Theatre and aural attention: Stretching ourselves (1st ed.). Springer.
Hunter, L. B., & Luber, S. (2022). A Postdigital Response: User Experience Design, Interactive, Immersive, and Mixed Reality Performance. In W. W. Lewis & S. Bartley (Eds.), Experiential theatres: Praxis-based approaches to training 21st century theatre artists. Taylor & Francis.
Hunter, E. B. (2022). Social VR and the continuing reinvention of local in theatre and performance. International Journal of Performance Arts and Digital Media, 19(1), 83โ97. https://doi.org/10.1080/14794713.2022.2152952.
Hunter, L.B. (2019). โWe Are Not Making a Movieโ: Constituting Theatre in Live Broadcast. Theatre Topics, 29(1), 15-27. https://doi.org/10.1353/tt.2019.0002.
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Ilter, Seda. Mediatized Dramaturgy: The Evolution of Plays in the Media Age, Bloomsbury Publishing Plc, 2021. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/flinders/detail.action?docID=6639946.
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Judge, A. (2023, January 25). All the (open) worldโs a stage: How the video game fallout became a backdrop for live Shakespeare shows. The Guardian. https://www.theguardian.com/culture/2023/jan/25/the-open-worlds-a-stage-how-the-video-game-fallout-became-a-backdrop-for-live-shakespeare-shows
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