Full Bibliography

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Aebischer, Pascale. (2021). Viral Shakespeare: Performance in the Time of Pandemic. Cambridge, United Kingdom: Cambridge University Press.

Arena, F., Collotta, M., Pau, G., & Termine, F. (2022). An overview of augmented reality. Computers, 11(2), 28. https://doi.org/10.3390/computers11020028arrow-up-right.

Artaud, A. (2010). The theatre and its double. OneWorld Classics.

Ascott, R. (2003). Telematic embrace: Visionary theories of art, technology, and consciousness. University of California Press.

Aucoin, D. (2022, June 16). With โ€˜The orchard,โ€™ the Arlekin players return Chekhov to the digital frontier. The Boston Globe. https://www.bostonglobe.com/2022/06/16/arts/with-orchard-arlekin-players-return-chekhov-digital-frontierarrow-up-right

The Audience Agency Group. 2020. "Digital Engagement". Evidence & Insights. London. https://www.theaudienceagency.org/evidence/digitalarrow-up-right.

The Audience Agency Group. 2021. "Digital Hybridity". Evidence & Insights. London: The Audience Agency Group. https://www.theaudienceagency.org/evidence/covid-19-cultural-participation-monitor/digital-hybridityarrow-up-right

Augรฉ, M. (2009). Non-places: Introduction to an anthropology of Supermodernity (J. Howe, Trans.). Verso.

Auslander, P. (2002). Liveness: Performance in a mediatized culture (2nd ed.). Routledge.

Ausley, C. (2020, December 15). Seattle company launches holiday dinner theater in a box. Seattle PI. https://www.seattlepi.com/lifestyle/food/article/nordo-launches-holiday-dinner-theater-in-a-box-15803156.phparrow-up-right

Australian Bureau of Statistics. (2023, December 13). Working from home remains popular but less than in 2021. ABS. https://www.abs.gov.au/media-centre/media-releases/working-home-remains-popular-less-2021arrow-up-right.

Baik, Youngju. 2015. "The Mediality Of Live Cinema Theatre -Katie Mitchell's Stage Constructs-". The Journal Of The Korea Contents Association 15 (11): 27-40. doi:10.5392/jkca.2015.15.11.027.

Barnett, T. (2022). 'Covid-19. In M. Reason, L. Conner, K. Johanson, & B. Walmsley (Eds.), Routledge companion to audiences and the performing arts. Routledge.

Bay-Cheng, Sarah, Jennifer Parker-Starbuck, and David Z Saltz. 2015. Performance And Media: Taxonomies For A Changing Field. University of Michigan.

Bay-Cheng, S. (2022). โ€˜The Unofficial Bridgerton Musicalโ€™ as TikTok Grammy-winning sensation: Is the future of musical theatre online?โ€™; The Conversation, https://theconversation.com/the-unofficial-bridgerton-musical-as-tiktok-grammy-winning-sensation-is-the-future-of-musical-theatre-online-18177arrow-up-right6arrow-up-right

Bay-Cheng, S. (2023). Digital performance and its discontents (or, problems of presence in pandemic performance). Theatre Research International, 48(1), 9-23. https://doi.org/10.1017/s0307883322000372arrow-up-right.

Bay-Cheng, S. (2024, September 12). TIFF 2024: For Gen Zs and beyond, cinema is about authentic live experience. The Conversation. https://theconversation.com/tiff-2024-for-gen-zs-and-beyond-cinema-is-about-authentic-live-experience-238932arrow-up-right

Benford, Steve, and Gabriella Giannachi. 2011. Performing Mixed Reality. Cambridge, Mass.: MIT Press.

Bennett, Naomi P. โ€˜Telematic connections: sensing, feeling, being in space togetherโ€™, p. 250. September 2020; International Journal of Performance Arts and Digital Media 16(3):245-268; DOI:10.1080/14794713.2020.1827531.

Bennett, S. (1990). Theatre audiences: A theory of production and reception (2nd ed.). Routledge.

Blake, Bill, and Matt Adams. 2014. Theatre & The Digital. London: Red Globe Press.

Blanco Jessen, Constanza. (2021). โ€œPerformative game or theatre gamification? What a gameformance is and why interactive theatre should be interested in it.โ€ Autonomous University of Barcelona, 46. 2021.

Boal, Augusto. (2008). โ€˜Preface to the 2008 Editionโ€™. Theatre of the Oppressed. 2008. Pluto Classics.

Boddington, G. (2012). Woven Bodies, Woven Cultures. In S. Broadhurst & J. Machon (Eds.), Identity, performance and technology: Practices of empowerment, embodiment and Technicity (Location 1472-1491). Palgrave Macmillan.

Boffone, Trevor. (2022). โ€˜Theatre is TikTok, TikTok is Theatreโ€™, Theatre History Studies 41, 41-48. https://doi.org/10.1353/ths.2022.0028arrow-up-right.

Bolter, Jay David, and Richard Grusin. 2003. Remediation. Cambridge, Mass: MIT Press.

Borgstrom, T., Haritan, E., Wilson, R., Abada, D., Dauman, A., Chandra, R., Mielo, O., Cruse, C., & Nohl, A. (2009). System prototypes. Proceedings of the 46th Annual Design Automation Conference. https://doi.org/10.1145/1629911.1629913arrow-up-right.

Bowler, H. (2022, January 17). How the metaverse is blurring the lines between TV, theater and gaming. The Drum. https://www.thedrum.com/news/2022/01/17/how-the-metaverse-blurring-the-lines-between-tv-theater-and-gamingarrow-up-right

Briscoe, R. (2021, January 29). Convenience culture and exclusive events. Fast Familiar Workroom. https://workroom.fastfamiliar.com/convenience-culture-and-exclusive-events/arrow-up-right.

Broadhurst, Susan. 2002. โ€˜Blue Bloodshot Flowers: interaction, reaction and performance,โ€™ Digital Creativity, 13:3, 157-163, DOI: 10.1076/digc.13.3.157.7340.

Burgess, J., & Green, J. (2009). YouTube: Online video and participatory culture. John Wiley & Sons.

Burns, E. (1973). Theatricality: A study of convention in the theatre and in social life. Harper Torchbooks.

Burton, D. (2024, May 1). Actors lose out in self-taped auditions. ArtsHub Australia. https://www.artshub.com.au/news/features/actors-lose-out-in-self-taped-auditions-2719946/arrow-up-right.

Bye, Kent. (2021). โ€˜#1015: Blending Immersive Theater with Social VR & VRChat Worldbuilding with โ€œWelcome to Respiteโ€โ€™; Voices of VR; https://voicesofvr.com/1015-blending-immersive-theater-with-social-vr-vrchat-worldbuilding-with-welcome-to-respite/arrow-up-right

Cameron, D., & Carroll, J. (2011). Encoding Liveness: Performance and Real-Time Rendering in Machinima. In H. Lowood & M. Nitsche (Eds.), The Machinima reader. MIT Press.

โ€œCarrying on โ€“ Online?โ€ (2021). Stage Whispers Performing Arts Magazine. https://www.stagewhispers.com.au/news/carrying-onlinearrow-up-right.

Cascone, K. (2000). โ€œThe Aesthetics of Failure: โ€œPost-Digitalโ€ Tendencies in Contemporary Computer Music.โ€ Computer Music Journal; 24 (4): 12โ€“18. doi: https://doi.org/10.1162/014892600559489arrow-up-right.

Causey, M. (2007). Theatre and performance in digital culture: From simulation to Embeddedness. Routledge.

Chalk, K. (2022, February 23). Virtual reality: The future of theatre? Epigram. https://epigram.org.uk/virtual-reality-the-future-of-theatre/arrow-up-right.

Chan-Olmsted, S., & Wang, R. (2020). โ€œUnderstanding podcast users: Consumption motives and behaviors.โ€ New Media & Society, 24(3), 684-704. https://doi.org/10.1177/1461444820963776arrow-up-right.

Chandler, D. (2007). Introduction. In Semiotics: The basics (2nd ed., pp. 1-2). Routledge.

Chapple, F., & Kattenbelt, C. (2006). Intermediality in theatre and performance. Rodopi.

Chemers, Michael Mark. Ghost Light: An Introductory Handbook for Dramaturgy, Southern Illinois University Press, 2010. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/flinders/detail.action?docID=1354461arrow-up-right.

Chen, L. (2022). โ€˜Curtains, music and stagesโ€™ in Zoom theatre: framing devices in Coneyโ€™s Telephone. International Journal of Performance Arts and Digital Media, 19(1), 27โ€“39. https://doi.org/10.1080/14794713.2022.2162273arrow-up-right.

Clapp, S. (2020, June 21). The future of the arts: โ€˜Online theatre is a skeleton of the thing itselfโ€™. The Guardian. https://www.theguardian.com/stage/2020/jun/21/the-future-of-the-arts-online-theatre-is-a-skeleton-of-the-thing-itselfarrow-up-right

Coates, J. (2024, November 29). Thursday 28th November 2024: the 76th etude. etude, (76). https://substack.com/home/post/p-152289874arrow-up-right

Cramer, F. (2014). What is โ€˜post-digitalโ€™? A Peer-Reviewed Journal About, 3(1), 10-24. https://doi.org/10.7146/aprja.v3i1.116068arrow-up-right.

Creation Theatre. (2022). โ€˜DIGITAL THEATRE: A ROUTE TO SUSTAINABILITYโ€™; https://creationtheatre.co.uk/wp-content/uploads/2022/01/Digital-Theatre-a-route-to-sustainability.pdfarrow-up-right

Creative Australia. (2023). โ€œThe Digital Front Row: Understanding online and digital theatre audiences.โ€ https://creative.gov.au/wp-content/uploads/2023/12/Understanding-Online-and-Digital-Theatre-Audiences-Report_FA_Tagged.pdfarrow-up-right

Creeber, G. (2011). Itโ€™s not TV, itโ€™s online drama: The return of the intimate screen. International Journal of Cultural Studies, 14(6), 591-606. https://doi.org/10.1177/1367877911402589arrow-up-right.

Crossley, Mark. 2019. Intermedial Theatre: Principles & Practice: Principles And Practice. London: Palgrave.

โ€œCollage.โ€ Tate Modern. https://www.tate.org.uk/art/art-terms/c/collagearrow-up-right.

Courtois, C., & D'heer, E. (2012). Second screen applications and tablet users. Proceedings of the 10th European Conference on Interactive TV and Video. https://doi.org/10.1145/2325616.2325646arrow-up-right.

Cullwell-Block, L. (2024, September 17). McNealโ€”and Robert Downey Jr.'s 'Metahuman digital likeness'โ€”Want to talk about A.I. Playbill. https://playbill.com/article/mcneal-and-robert-downey-jr-s-metahuman-digital-likeness-want-to-talk-about-a-iarrow-up-right

Davenport, G., Agamanolis, S., Barry, B., Bradley, B., & Brooks, K. (2000). Synergistic storyscapes and constructionist cinematic sharing. IBM Systems Journal, 39(3.4), 456-469. https://doi.org/10.1147/sj.393.0456arrow-up-right.

Dickson, A. (2022, January 21). Augmented Reality Theater Takes a Bow. In Your Kitchen. The New York Times. https://www.nytimes.com/2022/01/21/theater/national-theater-immersive-storytelling-studio-all-kinds-of-limbo.htmlarrow-up-right

Dixon, S. (2007). Digital performance: A history of new media in theater, dance, performance art, and installation. MIT Press.

Dixon, S., & Sermon, P. (2024). Breaking the fifth wall: Creating theatre on a telepresence stage. In P. Aebischer & R. Nicholas (Eds.), Adaptation and resilience in the performing arts: The pandemic and beyond (1st ed., pp. 65-89). Manchester University Press. https://www.manchesterhive.com/display/9781526172426/9781526172426.00002.xmlarrow-up-right.

Dunbar, Z. (2016). โ€œStanislavskiโ€™s system in musical theatre actor training: anomalies of acting song.โ€ Stanislavski Studies, 4(1), 64. https://doi.org/10.1080/20567790.2016.1155366arrow-up-right.

Eckersall, P., Grehan, H., & Scheer, E. (2017). New media dramaturgy: Performance, media and new-materialism. Springer.

Ensslin, A. (2023). Literary gaming. MIT Press.

Edmonson, C. R. (2023). โ€œContemporary Immersive Theater: The Cult of Ritual Drinking in Sleep No More and The Illuminati Ball.โ€ In America under the influence: Drinking, culture, and immersive performance (1st ed., p. 129). Routledge.

Endmann, A. & KeรŸner, D. (2016). User Journey Mapping โ€“ A Method in User Experience Design. i-com, 15(1), 105-110. https://doi.org/10.1515/icom-2016-0010arrow-up-right.

Esslin, Martin. (1980). โ€œThe Mind as a Stage-Radio Drama.โ€ Book-Mediations, Edition1st Edition, Imprint Routledge, eBook ISBN9781003318361.

Fensham, R. (2009). To watch theatre: Essays on genre and corporeality. Peter Lang.

Fewster, Russell & Wood, Denise & Chafer, Joff. (2010). Staging Second Life in Real and Virtual Spaces. Teaching through Multi-User Virtual Environments (pp.217-235). 10.4018/978-1-61692-822-3.ch013.

Freshwater, H. (2017). Theatre and audience. Bloomsbury Publishing.

Friedewald, M., & Raabe, O. (2011). โ€œUbiquitous computing: An overview of technology impacts.โ€ Telematics and Informatics, 28(2), 55-65. https://doi.org/10.1016/j.tele.2010.09.001arrow-up-right.

Fisher, L. (2022). Designing an Interactive Production: A Practical Walkthrough. In W. W. Lewis & S. Bartley (Eds.), Experiential theatres: Praxis-based approaches to training 21st century theatre artists (1st ed., pp. 244-250). Taylor & Francis.

Fisher, M. (2022). The Chaos Machine: The Inside Story of How Social Media Rewired Our Minds and Our World (1st ed.). Little, Brown.

Fisher, Marc and Taylor Telford. (2022). โ€˜Is the pandemic over? Pre-covid activities Americans are (and are not) resumingโ€™. The Washington Post. https://www.washingtonpost.com/business/2022/09/24/is-the-pandemic-over/arrow-up-right.

Frissen, V., Lammes, S., de Lange, M., de Mul, J., & Raessens, J. (2015). โ€œHomo ludens 2.0: Play, media, and identity.โ€ In V. Frissen, S. Lammes, M. de Lange, J. de Mul, & J. Raessens (Eds.), Playful Identities: The Ludification of Digital Media Cultures (pp. 9โ€“50). Amsterdam University Press. http://www.jstor.org/stable/j.ctt14brqd4.3arrow-up-right.

Fuchs, Barbara. Theater of Lockdown: Digital and Distanced Performance in a Time of Pandemic. London: Methuean Drama, 2021.

Gekker, A. (2018). โ€œLetโ€™s not play: Interpassivity as resistance in โ€˜Letโ€™s Playโ€™ videos.โ€ Journal of Gaming and Virtual Worlds, 10(3), 219-242. https://doi.org/10.1386/jgvw.10.3.219_1arrow-up-right.

Georgi, C. (2014). Liveness on stage: Intermedial challenges in contemporary British theatre and performance. Walter de Gruyter GmbH & Co KG.

Giannachi, G., Rowland, D., Benford, S., Foster, J., Adams, M., & Chamberlain, A. (2010). Blast Theory's Rider Spoke, its documentation and the making of its replay archive. Contemporary Theatre Review, 20(3), 353-367. https://doi.org/10.1080/10486801.2010.489047arrow-up-right.

Giesekam, G. (2018). Staging the screen: The use of film and video in theatre. Bloomsbury Publishing.

Gonzalez, A. (2021). Quarantine Rebellions: Performance Innovation in the Pandemic. In K. A. Hass (Ed.), Being human during COVID. University of Michigan Press.

Gropius, W., & Wensinger, A. S. (1971). The theater of the Bauhaus. Wesleyan University Press.

Grotowski, Jerzy, Eugenio Barba, and Peter Brook. 1991. Towards A Poor Theatre. London: Methuen.

Grygiel & Brown, โ€˜Are social media companies motivated to be good corporate citizens? Examination of the connection between corporate social responsibility and social media safetyโ€™, Telecommunications Policy, p. 446. https://doi.org/10.1016/j.telpol.2018.12.003arrow-up-right.

Hancock, Philip and Tyler, Melissa. โ€˜Performing During/After Lockdown: A Study of the Impact of COVID-19 on Live Performers in the UKโ€™. University of Essex. 2022.

Hawkins, H. (2024, December 8). Grand theft Hamlet review - intriguing documentary about Shakespeare as multi-player shooter game. The Arts Desk. https://theartsdesk.com/film/grand-theft-hamlet-review-intriguing-documentary-about-shakespeare-multi-player-shooter-gamearrow-up-right

Hayles, N. K. (2007). Hyper and deep attention: The generational divide in cognitive modes. Profession, 2007(1), 187. https://doi.org/10.1632/prof.2007.2007.1.187arrow-up-right.

Henderson, G. (2023, January 27). Has the pandemic changed auditions forever? Dance Magazine. https://www.dancemagazine.com/has-the-pandemic-changed-auditions-forever/arrow-up-right.

Herrera, B. E. (2023, July 11). How do you sustain the Theatregoing habit? (Itโ€™s complicatedโ€ฆ). #TheatreClique from Brian Eugenio Herrera | Substack. https://brianeugenioherrera.substack.com/p/how-do-you-sustain-the-theatregoingarrow-up-right.

Highfield, Tim & Harrington, Stephen & Bruns, Axel. (2013). Twitter as a technology for audiencing and fandom. Information. 16. DOI: 10.1080/1369118X.2012.756053.

Home-Cook, G. (2015). Theatre and aural attention: Stretching ourselves (1st ed.). Springer.

Hunter, L. B., & Luber, S. (2022). A Postdigital Response: User Experience Design, Interactive, Immersive, and Mixed Reality Performance. In W. W. Lewis & S. Bartley (Eds.), Experiential theatres: Praxis-based approaches to training 21st century theatre artists. Taylor & Francis.

Hunter, E. B. (2022). Social VR and the continuing reinvention of local in theatre and performance. International Journal of Performance Arts and Digital Media, 19(1), 83โ€“97. https://doi.org/10.1080/14794713.2022.2152952arrow-up-right.

Hunter, L.B. (2019). โ€œWe Are Not Making a Movieโ€: Constituting Theatre in Live Broadcast. Theatre Topics, 29(1), 15-27. https://doi.org/10.1353/tt.2019.0002arrow-up-right.

Hussin, A. A., & Bianus, A. B. (2022). HYBRID THEATRE: PERFORMING TECHNIQUES IN THE EFFORTS TO PRESERVE THE ART OF THEATRE PERFORMANCE POST COVID19. International Journal of Heritage, Art and Multimedia (IJHAM), 5(16), 15.

Ilter, Seda. Mediatized Dramaturgy: The Evolution of Plays in the Media Age, Bloomsbury Publishing Plc, 2021. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/flinders/detail.action?docID=6639946arrow-up-right.

Interaction Design Foundation - IxDF. (2016, June 2). What is user interface (UI) design? โ€” updated 2023. The Interaction Design Foundation. https://www.interaction-design.org/literature/topics/ui-designarrow-up-right.

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Jacobs, Naomi. 2018. "Live Streaming as Participation: A Case Study of Conflict in the Digital/Physical Spaces of Supernatural Conventions." In "The Future of Fandom," special 10th anniversary issue, Transformative Works and Cultures, no. 28. https://doi.org/10.3983/twc.2018.1393arrow-up-right.

Jaehnig, Jon. (2023). "Exploring the World of Live XR Theater: XR theater explained by the artists that make it". https://arpost.co/2023/08/09/exploring-the-world-of-live-xr-theaterarrow-up-right.

Jamieson, H. V. (2008). Adventures in Cyberformance: experiments at the interface of theatre and the internet [Master's thesis]. https://eprints.qut.edu.au/28544/1/Helen_Jamieson_Thesis.pdfarrow-up-right.

Jandriฤ‡, P. (2021). Postdigital Humans: Taking Evolution in Our Own Hands. In M. Savin-Baden (Ed.), Postdigital humans: Transitions, transformations and transcendence. Springer Nature.

Johnson, Laura. (2022). โ€œThe Show Must Go On: Theater During a Pandemic.โ€ The Blue Banner, The Student Voice of UNC Asheville. https://thebluebanner.net/12926/arts-features/the-show-must-go-on-theater-during-a-pandmicarrow-up-right.

Johnson, R. (2007). โ€œTRICKS, TRAPS AND TRANSFORMATIONS: Illusion in Victorian spectacular theatre.โ€ Early Popular Visual Culture, 5(2), 151โ€“165. https://doi.org/10.1080/17460650701433673arrow-up-right.

Jones, L. (2018). Haptics (1st ed.). MIT Press.

Judge, A. (2023, January 25). All the (open) worldโ€™s a stage: How the video game fallout became a backdrop for live Shakespeare shows. The Guardian. https://www.theguardian.com/culture/2023/jan/25/the-open-worlds-a-stage-how-the-video-game-fallout-became-a-backdrop-for-live-shakespeare-showsarrow-up-right

Judkis, M. (2011). โ€˜Theater โ€œtweet seatsโ€: Good idea, or bad etiquette?โ€™ The Washington Post. https://www.washingtonpost.com/blogs/arts-post/post/theater-tweet-seats-good-idea-or-bad-etiquette/2011/12/05/gIQAODTcWO_blog.htmlarrow-up-right

Kaye, N., & Giannachi, G. (2017). Performing Presence: Between the live and the simulated. Manchester University Press.

Kelly, J. (2017). In the โ€˜Perpetual Nowโ€™: Split-Screens, Simultaneity and Seriality. In: Time, Technology and Narrative Form in Contemporary US Television Drama. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-63118-9_4arrow-up-right.

Kennedy, M. (2010, April 12). Romeo and Juliet get Twitter treatment. The Guardian. https://www.theguardian.com/culture/2010/apr/12/shakespeare-twitter-such-tweet-sorrowarrow-up-right.

Kershaw, B. (2001). Oh for unruly audiences! Or, patterns of participation in twentieth-century theatre. Modern Drama, 44(2), 133-154. https://doi.org/10.1353/mdr.2001.0029arrow-up-right.

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Kivel, K. (2023, November 21). Fallout 76's wasteland theatre company director talks coriolanus, adaption, community, and more. Game Rant. https://gamerant.com/fallout-76-wasteland-theatre-company-coriolanus-interview/arrow-up-right.

Kreizenbeck, Alan. (1991) โ€œThe Radio Division of the Federal Theatre Project.โ€โ€‰New England Theatre Journal; Boston, Mass. Vol. 2: 27-37.

Kokonis, M. (2014). โ€œIntermediality between games and fiction: The โ€œLudology vs. Narratologyโ€ debate in computer game studies: A response to gonzalo Frasca.โ€ Acta Universitatis Sapientiae, Film and Media Studies, 9(1), 171-188. https://doi.org/10.1515/ausfm-2015-0009arrow-up-right.

Lancaster, A. (2004). Paper Prototyping: The fast and easy way to design and refine user interfaces. IEEE Transactions on Professional Communication, 47(4), 335-336. https://doi.org/10.1109/tpc.2004.837973arrow-up-right.

Lane, Richard & Murphy, Lynne. โ€œThe golden age of Australian radio drama 1923-1960: a history through biography.โ€ National Film and Sound Archive (Australia) 1994-2000; Carlton South, Vic.: Melbourne University Press.

Lanier, Jaron. 2011. You Are Not A Gadget. New York: Vintage Books.

Lanier, Jaron. (2017). Dawn of the new everything: A journey through virtual reality. Random House.

Laurel, Brenda. 1993. Computers As Theatre. Massachusetts: Addison-Wesley Publishing Company.

Lee, Lik-Hang; Lin, Zijun; Hu, Rui; Gong, Zhengya; Kumar, Abhishek; Li, Tangyao; Li, Sijia; Hui, Pan. โ€˜When Creators Meet the Metaverse: A Survey on Computational Artsโ€™, p. 15-16. 2021; https://doi.org/10.48550/arXiv.2111.13486arrow-up-right.

Lech, Kasia. (2023). โ€œDigital Theatre Across Europe: Interview with Dr. Katie Hawthorneโ€. The Theatre Times, https://thetheatretimes.com/digital-theatre-across-europe-interview-with-dr-katie-hawthorne/arrow-up-right

Lehmann, Hans-Thies. 2006. Postdramatic Theatre. Abingdon, England: Routledge.

Lei, Celina. โ€œCelebrating the Digital Pivots of 2021.โ€ ArtsHub Australia, December 22, 2021. https://www.artshub.com.au/news/features/celebrating-the-digital-pivots-of-2021-2520758/arrow-up-right.

Lei, C. (2022, October 20). Is tech changing the legacy of theatremakers? ArtsHub Australia. https://www.artshub.com.au/news/career-advice/is-tech-changing-the-legacy-of-theatremakers-2583905/arrow-up-right

Lewis, W. W., & Bartley, S. (2022). Experiential Theatres: An Introduction. In W. W. Lewis & S. Bartley (Eds.), Experiential theatres: Praxis-based approaches to training 21st century theatre artists (1st ed., pp. 1-22). Taylor & Francis.

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Liedke, Heidi Lucia and Seaton, Z. โ€œHijacking the Familiar: The Work of Big Telly Theatre Company.โ€ Theatre Research International. 2023;48(1):100-104. doi:10.1017/S0307883322000438.

Liroff, M. (2021, April 21). 1 Year in, Hereโ€™s How the Coronavirus Has Changed Casting for Good. Backstage.com. https://www.backstage.com/magazine/article/how-covid-19-changed-audition-process-for-actors-73053/arrow-up-right

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