# Haptics

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I discussed [Clemence Debaig’s](https://secondwavedigitaltheatre.gitbook.io/flinders-phd-research-project/appendices/research-participant-information/interviewees/clemence-debaig) integration of haptic devices onto a dancer’s body, so the audience could control their movements. There are also ‘rumble packs’, a specific type of haptic device, integrated into many videogame controllers, including for Microsoft’s Xbox series, and for Meta’s Quest VR headset hand-controllers. If your show is in virtual reality, or has gamified elements, you might be able to integrate more haptic feedback into your work. Additionally, if you have an in-person experience, you can find ways to integrate tactile feedback for greater immersion or interactivity.
