> For the complete documentation index, see [llms.txt](https://secondwavedigitaltheatre.gitbook.io/flinders-phd-research-project/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://secondwavedigitaltheatre.gitbook.io/flinders-phd-research-project/tools-required/hardware/haptics.md).

# Haptics

<figure><img src="/files/xi99yObCmTZFSSc5wiNt" alt="" width="296"><figcaption></figcaption></figure>

I discussed [Clemence Debaig’s](/flinders-phd-research-project/appendices/research-participant-information/interviewees/clemence-debaig.md) integration of haptic devices onto a dancer’s body, so the audience could control their movements. There are also ‘rumble packs’, a specific type of haptic device, integrated into many videogame controllers, including for Microsoft’s Xbox series, and for Meta’s Quest VR headset hand-controllers. If your show is in virtual reality, or has gamified elements, you might be able to integrate more haptic feedback into your work. Additionally, if you have an in-person experience, you can find ways to integrate tactile feedback for greater immersion or interactivity.
