🎮The Spectrum of Interactivity and Gamification in Digital Theatre

Wayfinding: Taxonomy > Interactive & Gamified Theatre > The Spectrum of Interactivity and Gamification in Digital Theatre

: ludology, or the ‘focus attention on the mechanics of the functions of computer games and reject an analysis of computer games as narratives’; and narratology, or ‘researching aspects of visual representation, the notion of movement, narrative space and time, character narrativity, animation techniques, etc.’ within game-worlds because ‘the most popular ones [games] … have a strong narrative element or share common characteristics with Hollywood blockbusters’. Numerous games, both analogue and digital, combine narrative and ludic elements to tell stories; for gaming, the narrative element is unique, but for theatre productions, adding ludic (or game-like) elements is relatively new.

Digital tools offer more interactive options for theatre makers, which might mean fully gamifying a show, but for many theatre markers during the pandemic and now post-pandemic periods, there were a wider range of interactive options. I have observed in case studies that there is a developing spectrum of interactivity combining ludic or gamified elements; here I have developed four proposed categories (in the following subsections) that are points on this interactivity spectrum, though there may be more.

The Spectrum of Interactivity and Gamification in Digital Theatre
Figure 14: An illustration of the gamified theatre spectrum I created in Canva.

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