> For the complete documentation index, see [llms.txt](https://secondwavedigitaltheatre.gitbook.io/flinders-phd-research-project/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://secondwavedigitaltheatre.gitbook.io/flinders-phd-research-project/taxonomy-of-forms/interactive-and-gamified-theatre/the-spectrum-of-interactivity-and-gamification-in-digital-theatre.md).

# The Spectrum of Interactivity and Gamification in Digital Theatre

<figure><img src="/files/T5gHyfMznNiDpI7FxYwQ" alt=""><figcaption></figcaption></figure>

[Game design studies has two significant methods of analysis](#user-content-fn-1)[^1]: *ludology,* or the ‘focus attention on the mechanics of the functions of computer games and reject an analysis of computer games as narratives’; and *narratology,* or ‘researching aspects of visual representation, the notion of movement, narrative space and time, character narrativity, animation techniques, etc.’ within game-worlds because ‘the most popular ones \[games] … have a strong narrative element or share common characteristics with Hollywood blockbusters’. Numerous games, both analogue and digital, combine narrative and ludic elements to tell stories; for gaming, the narrative element is unique, but for theatre productions, adding ludic (or game-like) elements is relatively new.

Digital tools offer more interactive options for theatre makers, which might mean fully gamifying a show, but for many theatre markers during the pandemic and now post-pandemic periods, there were a wider range of interactive options.  I have observed in case studies that there is a developing spectrum of interactivity combining ludic or gamified elements; here I have developed four proposed categories (in the following subsections) that are points on this interactivity spectrum, though there may be more.<br>

<figure><img src="/files/ar5Zua90ZZnLfP6dISWk" alt="The Spectrum of Interactivity and Gamification in Digital Theatre" width="375"><figcaption><p><em>Figure 14: An illustration of the gamified theatre spectrum I created in Canva.</em> </p></figcaption></figure>

[^1]: Kokonis, M. (2014). “Intermediality between games and fiction: The “Ludology vs. Narratology” debate in computer game studies: A response to gonzalo Frasca.” Acta Universitatis Sapientiae, *Film and Media Studies*, 9(1), 171-188. <https://doi.org/10.1515/ausfm-2015-0009>.
