# Video & Sound Mixing

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By 2021, OBS (Open Broadcast Software) had become the standard for video mixing, but others recommended to me included:

* vMix: [Natasha Rickman](https://secondwavedigitaltheatre.gitbook.io/flinders-phd-research-project/appendices/research-participant-information/interviewees/natasha-rickman) wrote: ‘I was particularly excited by layering actors in Vmix, which I first tried in D*uchess of Malfi* and continued into *Romeo and Juliet* – the idea of seeing faces overlaid, or that we are seeing one character in profile and one face on, plus playing with perspective, feels very exciting to me as a way to view characters in terms of their emotional state or point of view, that is different to how you would see them in theatre, film and television. I was excited by the introduction of Vmix as it liberated performers from operating all their own tech, plus we could move away from green screens and Zoom backgrounds’.
* Manycam: Rickman also told me: ‘I used a program called Manycam, which made my camera become a video. … that means you can incorporate film into Zoom, which is quite useful’.
* QLab: a standard for light and sound design in traditional theatre, too. [Brendan Bradley](https://secondwavedigitaltheatre.gitbook.io/flinders-phd-research-project/appendices/research-participant-information/interviewees/brendan-bradley) told me that part of developing the [OBXR ](https://secondwavedigitaltheatre.gitbook.io/flinders-phd-research-project/appendices/research-participant-information/field-research/onboardxr)fork of Mozilla Hubs included creating a program like QLab to change lights, sounds, and scenery between shows during an OBXR festival. It is also possible to [integrate QLab into Unreal projects](https://groups.google.com/g/qlab/c/Z_sjn7NcBnU?pli=1), creating a similar cueing environment for your stage manager (or your performer-technicians).
